Small City: Kad Ipáï-lïhwæ̈

Kad Ipáï-lïhwæ̈

Kad Ipáï-lïhwæ̈
Example Gnoll architecture.
StateGoblin Tribes
ProvenceVyedlupglá Region
RegionWhis Kuqüe Heath
Founded1228
Community LeaderLord Trtesí
Area20 km2 (8 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2690 m (8825 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population4665
Population Density233 people per km2 (583 people per mi2)
Town AuraTruename Magic
Naming
Native nameKad Ipáï-lïhwæ̈
Pronunciation/nji/ /lɪˈhwæ̝/
Direct Translation[good; hot (attractive); fine (okay); great (excellent)] [wax]
Translation[Not Yet Translated]

Kad Ipáï-lïhwæ̈ (/nji/ /lɪˈhwæ̝/ [good; hot (attractive); fine (okay); great (excellent)] [wax]) is a subtropical Small City located in the Vyedlupglá Region of the Goblin Tribes.

The name Kad Ipáï-lïhwæ̈ is derived from the Goblin language, as Kad Ipáï-lïhwæ̈ was founded by Mrirrui, who was culturaly Gnoll.

Climate

Kad Ipáï-lïhwæ̈ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 9°C (48°F). Kad Ipáï-lïhwæ̈ receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ipáï-lïhwæ̈ covers an area of nearly 20 km2 (8 mi2), and an average elevation of 2690 m (8825 ft) above sea level.

Overview

Kad Ipáï-lïhwæ̈ was founded durring the early 13th century in summer of the year 1228, by Mrirrui. The establishment of Kad Ipáï-lïhwæ̈ suffered from many setbacks, delays, and obsticles, most notably a group of Kad Ipáï-lïhwæ̈ which required millitary assistance exterminate before the community could finish being built.

Kad Ipáï-lïhwæ̈ was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Ipáï-lïhwæ̈ is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Ipáï-lïhwæ̈ is buildings are arranged within a network of broad paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kad Ipáï-lïhwæ̈'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Kad Ipáï-lïhwæ̈, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Kad Ipáï-lïhwæ̈ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Ipáï-lïhwæ̈ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Ipáï-lïhwæ̈ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ipáï-lïhwæ̈. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ipáï-lïhwæ̈'s parks.

Kad Ipáï-lïhwæ̈ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ipáï-lïhwæ̈.

Kad Ipáï-lïhwæ̈ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Ipáï-lïhwæ̈ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Ipáï-lïhwæ̈ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Ipáï-lïhwæ̈ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Ipáï-lïhwæ̈ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ipáï-lïhwæ̈ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ipáï-lïhwæ̈ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ipáï-lïhwæ̈'s public wards, blessings, and other arcane systems.

Kad Ipáï-lïhwæ̈ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kad Ipáï-lïhwæ̈ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ipáï-lïhwæ̈'s natural decorations nor waterways.

Kad Ipáï-lïhwæ̈ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Ipáï-lïhwæ̈ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Ipáï-lïhwæ̈ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Ipáï-lïhwæ̈'s mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Kad Ipáï-lïhwæ̈ there are unidentifiable people in the fog, but it seems to be okay.

The Weasel near Kad Ipáï-lïhwæ̈ are known to be quite timid.

Kad Ipáï-lïhwæ̈'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Charm energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 15
  • Farm Laborer: 23
  • Hunters: 16
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 11
    • Farmland: 18893 m2
    • Cattle and Similar Creatures: 1166
    • Poultry: 13995
    • Swine: 933
    • Sheep: 46
    • Goats: 9
    • Horses, Mounts, and Beasts of Burden: 466

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 9
  • Candlemakers: 17
  • Carpenters: 13
  • Clothmakers: 13
  • Coach and Harness Makers: 5
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 28
  • Furriers: 2
  • Glassworkers: 15
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 6
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 14
  • Tailors: 34
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 15
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 18
  • Spice Merchants: 6
  • Wine-sellers: 9
  • Wheelwright: 6
  • Woodsellers: 4

Service workers

  • Bakers: 23
  • Barbers: 25
  • Coachmen: 6
  • Cooks: 17
  • Doctors: 10
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 27
  • House Stewards: 13
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 16
  • Nursery Maids: 8
  • Pastrycooks: 15
  • Restaurateur: 18
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 11
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 11
  • Millers: 10
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 10
  • Pure Finder: 6
  • Skinners: 15
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 16
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 6
  • Alchemist: 6
  • Clerk: 9
  • Dentists: 4
  • Educators: 13
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 9
  • Landlords: 9
  • Lawyers: 5
  • Legend Keepers: 8
  • Militia Officers: 33
  • Monks, Monastic: 14
  • Monks, Civic: 13
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 22
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 19
  • Military Officers: 15

Cottage Industries

  • Brewers: 13
  • Comfort Services: 17
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 13
  • Needleworkers: 14
  • Potters: 7
  • Preserve Makers: 12
  • Quilters: 7
  • Seamsters: 29
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 3
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 4
  • Wood Carvers: 15
  • Writers: 16

Produce Industries

  • Butter Churners: 14
  • Canners: 14
  • Cheesmakers: 16
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 10

1683 of Kad Ipáï-lïhwæ̈'s population work within a Foundational Occupation.

2609 of Kad Ipáï-lïhwæ̈'s population do not work in a formal occupation, but do contribute to the local economy. 373 (8%) are noncontributers.

Points of Interest

The center of Kad Ipáï-lïhwæ̈'s town square was built around an ancient standing stone.

POI

History

A local has came up with a wonderful new idea 6 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century Kad Ipáï-lïhwæ̈ was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 22 days. Kad Ipáï-lïhwæ̈ lost 296 people and 381 livestock in the disaster.. The deadly heat is remembered by most as the Loss's Flame.

History